• Students with limited or no math competition experience are invited to join the Exploring course.
  • In this course, students will be introduced to 2D and 3D visualization as well as the problem-solving strategies of Draw a Picture, Find a Pattern, Use Logical Reasoning, Make an Organized List, Build a Table, Work Backwards, and Guess and Check through a mixture of games and plentiful exposure to Level 1-2 Kangaroo problems.
  • Homework for this course will be problems very similar to those seen in class to reinforce the use of the strategies taught each week.
  • The course will culminate in working through the entire 2012 Level 1-2 contest together as a group.
  • This class is planned to meet 12 times for 1 hour each.                                                                                                                                  .

Lesson Topics:

  1. Patterns
  2. Draw it out
  3. Logical arrangements
  4. Work backwards
  5. Calendar and time
  6. Make an organized list
  7. Guess and check
  8. Make a table
  9. Guess and check/Make a table
  10. The 4-step method
  11. 2D visualization
  12. 3D visualization
  • Students with math competition experience or who are interested in competing at a high level in Math Kangaroo are invited to join the Navigating Course.
  • This course draws on problems from the Level 3-4 competitions, and assumes students have some familiarity with problem solving strategies.
  • This course is intense and fast-paced, and the required homework each week will be an entire Math Kangaroo exam to build the students’ persistence and stamina for the actual competition.
  • The course will culminate in a math project that the students present.
  • This class is planned to meet 12 times for 1 hour each.

Lesson Topics:

  1. Intro to problem solving and main types of math kangaroo competition problems (part 1)
  2. Intro to problem solving and main types of math kangaroo competition problems (part 2)
  3. Draw a picture or diagram
  4. Make an organized list
  5. Make a table
  6. Find a pattern and solve a simpler related problem
  7. Guess and check
  8. Experiment and act out
  9. Work backwards
  10. Logic reasoning
  11. Review
  12. Genius-hour show time